Item:spawn

Item:spawn(position, angles) This function brings the item to the world in the specific position and the angle. To brinn the item, Item's inventory ID must be the 0. Or you can just bring Logical Items in the [0] Inventory to the world.

Arguments

 * Vector position
 * Angle angles

Return Values
The entity that's created in the process of moving the item to the world.
 * Entity

Examples
none